Benchcard is a free substitution planner for youth and rec
basketball. Give it your roster and say how the minutes should be split, and
it works out who is on the floor for every stint — then prints it on a card
that fits in your pocket.
You have eleven kids and a thirty-two minute game. Five are on the floor at
a time, which is forty player-slots to hand out, which does not divide by
eleven. Somebody is getting more and somebody is getting less, and the
parents in the third row are counting.
Most coaches do this in the car, on the back of the schedule, five minutes
before tip-off — and then lose track by the third quarter, because a
substitution plan is not a thing you can hold in your head while also
coaching. Benchcard does the arithmetic once, honestly, and hands you a
piece of paper that tells you what to do at every whistle.
The printed card, actual size. One block per substitution, five
names each; the underlined names are the ones who just came on.
How it works
Put in your roster. One player per line, jersey numbers optional.
Paste it from wherever it lives, or photograph the team sheet and let
Benchcard read it — the photo never leaves the phone.
Say how long the game is. Periods, minutes per period, and how
often you want to substitute. Four eight-minute quarters with a change
every four minutes is the common one.
Choose how the minutes get split — see the four plans below —
and add any rules you need.
Print the card. Pocket size for a notebook, half-sheet if you
carry a clipboard. Cut on the dashed line.
Run the game off it. The card is enough on its own; if you would
rather use the phone, bench mode shows the next substitution in large
type and lets you swap someone on the fly.
Bench mode, mid-game. Who is on, what each has played against
what they are on track for, and the next substitution spelled out — one
tap moves the game along.
The four ways to split a game
Balanced
Everybody plays as close to the same number of minutes as
the clock allows. This is what most rec and youth leagues expect, and it
is the right answer if you are not sure.
Minutes
You set each player's total yourself and the plan hits it.
Useful when somebody has to leave early, is easing back from an injury, or
a parent has asked for something specific. The totals always add up to the
whole game, so giving one player more takes it from the others — in front
of you, rather than by accident.
Closers
Even minutes for most of the game, then a group you pick
stays on to finish. For the games that are allowed to matter.
Platoon
Two or three fixed fives that swap as whole units. The
easiest thing to run from the bench and good for the youngest ages — but
the minutes only come out even if the groups themselves are even.
Rules the plan works around
Rules are things that have to be true; everything else bends around them.
Minutes limit — a floor, a ceiling, or both, for one player.
“At least 10” guarantees floor time; “capped at
12” holds somebody back.
Starting five and last period — who is out there at
tip-off, and who finishes.
Play together / keep apart — a pair that works, or two who
need separating. “Together” is a preference the plan maximises
by default; you can make it a hard requirement, at a cost in evenness.
Rest limit — the most stints anyone may play back to back, so
nobody is left out there for a whole half.
A tournament day
Add a second game and it copies the format, who is at the gym and your
rules — only the opponent and tip-off are new. From there the day balances
across every game by default, so a player who sat more in game one gets it
back in game two. Turn that off and each game is fair on its own. A running
total shows where everyone stands.
Reading the card
Each block is one substitution. On the left is the clock — Q2 8:00
means with eight minutes left in the second period. To its right, ▼
lists who is coming off. Underneath are the five who are on the
floor for that stretch, and the underlined names are the ones who
just came on. START is your opening five; NO SUBS means nobody
changes at that break.
Your roster and your players never leave your device. Benchcard
runs entirely in your browser. Your roster, your games and your rules are
stored on the device you typed them into — there is no account and no
server holding your team, which also means clearing your browser data
clears it. The site counts anonymous usage (page views, and which
features get used) so it is possible to tell what is worth building next;
those are counters only, never a name, a team or an opponent.
Questions
How do you give every player equal playing time?
Stop thinking in players and think in stints. A 4 × 8 game with a change
every four minutes is eight stints of five, which is forty player-slots.
Eleven players share forty slots, so each gets three or four — dead-even
is arithmetically impossible, and the real job is spreading the remainder
fairly and remembering who was short last time. That is the part a phone
is better at than a parent under pressure.
Is it free?
Yes, and there is no account. I write software for a living and coach a
sixth-grade team, and working the minutes out was the part I dreaded — a
spreadsheet I kept rebuilding, or twenty minutes with a pen before every
game. I wanted something that just did it, so I built one. If it is
useful to you too, there is a
tip
link here and in the app.
Does it work at the gym with no signal?
Yes. Once the page has loaded it needs no network, and you can add it to
your home screen so it opens like an app. The card is on paper anyway.
What if somebody shows up late or leaves early?
Mark who is actually at the gym before you build the plan, or give that
player a minutes ceiling. Mid-game, bench mode lets you swap anybody and
re-checks the stints that are left.
Does it work for other sports?
The scheduling works for any sport with a fixed number on the floor and
a running clock — the problem is the same one. What is basketball is the
vocabulary, the card layout and the defaults: five on the floor, four
periods, eight minutes each.
How many players does it need?
Five or more. Below five there is nothing to plan; above about fifteen
the minutes get thin enough that you will want minute floors rather than a
pure even split.